Lion King Walkthrought
Fire up The Lion King on Sega Genesis/Mega Drive and let’s get down to business: on Level 1, the Pride Lands, don’t sprint ahead—there’s a gotcha behind nearly every hump. Don’t headbutt porcupines: give a short roar so they expose their backs, then roll through them. Bugs often lurk on ledges: some heal, some buff your roar, and the sketchy, toxic-looking ones make Simba wince—skip those. Right before the first checkpoint, crawl into the low tunnel under the rock—there’s usually a helpful insect stashed there. Use vine “ropes” and broken logs to handle height changes: aim dead at the edge—the game’s generous with pixel grabs. The zone ends with a safe drop and a finish, no boss—just a clean warm-up for the rest of The Lion King.
“I Just Can’t Wait to Be King”: monkeys and the ostrich
On the monkey level, remember the big rule: pink baboons rotate when you roar. Your goal is to set the chain so they fling you to the giraffes, then onto the rhinos, and from there to the next cheeky primates. If you’re getting tossed back, change the nearest pink—work from the end of the chain toward the start. When you hit the ostrich run, lock into the beat: watch the icon prompts and duck under branches or hop rocks on time. The second ostrich segment is faster, with mean double obstacles in a row—stay calm, count in your head, and press a hair early. After the hippos, be precise: you need a tail-to-tail jump—take the outer tip and only then commit. Pre-set the final monkey fling—get the middle pink facing right or you’ll loop in circles.
Elephant Graveyard and your first serious scrap
The Elephant Graveyard is tight passages, sliding bones, and hyenas. In narrow bone chutes, skip the roll—use short hops or you’ll slide onto spikes. Break hyena pairs apart: bait with a quick roar; as one closes, pounce from above and finish with strikes. Deep inside there’s a snug alcove with a life bug: check the fallen skulls on the right—there’s a hidden niche beneath. The mini-boss hyena at the end is all patience: don’t swing during its jump. Let it gas out—when it starts panting, a jump with a head-stomp is guaranteed; two or three rounds and you’re through.
Wildebeest Stampede: hold the line
In the Stampede, The Lion King turns into a forward-runner. Watch shadows and dust plumes, not the herd—they tell you where the hurt is. Hug the center lane and shift early when a shadow rockets toward you. Near the end you’ll see chains of three—don’t lock into one lane; flow left–center–right like a wave. Don’t panic—there’s usually a breather at the checkpoint before the finish.
Exile and the road to “Hakuna Matata”
Exile stacks vertical layers and nasty birds. Vultures are easiest like this: a short roar drops them, then jump to bonk the head. Under the first big root bridge there’s a useful bug, but only drop once you’ve cleared the snakes up top—climbing back is clumsy. Start the sand slide with full health: there’s a spiteful gap at the end that needs a running start. Before the exit comes a hyena–porcupine duet: flip the porcupine with a roar, roll it off, then handle the hyena so you don’t eat a back hit.
Hakuna Matata is waterfalls, logs, and slick moss. Right at the start, behind the left waterfall, a 1‑up is tucked away—jump to the upper shelf, then edge behind the spray. Don’t let frogs get point-blank: their tongue punts you into the drink; stun with a roar and hop past. On big cascades, favor the outer ledges: the middle platforms are slicker and love to yeet you into the void. Before the long waterslide, snag the healing bug—there’s a series of sharp seams ahead where you’ll want the buffer so every rock doesn’t nick your bar. The final tower is all short wall-to-wall hops—keep the rhythm and you’ll tag a checkpoint up top before the adult phase.
The Return: “Be Prepared” lava caves
Once Simba grows up, the vibe shifts: the Be Prepared lava caverns demand precision. Falling stalactites telegraph with a shiver—wait on safe “dead” tiles, then dash after they drop. Don’t loiter on lava pillars: some slowly sink and you’ll lose the platform if you idle. On the long ascent with a rising fire wall, don’t look back—scan for bright footholds and take diagonal jumps without trying to retreat. At the fork with two doors into the lava hall, hit the “short” left cave first—there’s a bug that extends your health bar, clutch for the next stretch with three hyenas in a row.
Next is Simba’s Return: ruined Pride Lands and non-stop brawls. Hyenas run in packs; best flow is to juggle the first with a quick string, instant backstep, then snatch the second on the landing. Don’t get boxed in: stick to one screen edge so one side stays safe. On the tall wall by the drop, a thin ledge hides a roar bug—great for crowd control since the stun lasts a touch longer.
Pride Rock and the final fight with Scar
Right before Pride Rock, you get one last nerve check: a windy, rainy climb that locks behind you—a sure sign the boss is close. On Scar’s platform, don’t trade. Wait for his long string—on the last swing, dodge and counter; two or three clean hits and he’ll start backing up. When he stumbles, use the grab-and-throw—it shreds his bar faster. Skip drawn-out center brawls: the edge makes spacing easier and saves HP for any slippery frames. If Scar retreats then dives in again, repeat the loop: bait, dodge, punish, grab. It’s simple—stay patient and don’t let him bully you into a corner; the checkpoint before the arena lets you drill the pattern without replaying the level.
That’s the practical Lion King run on the Mega Drive/Genesis: no fuss, with the waterfall secrets in Hakuna Matata, the monkey puzzle in I Just Can’t Wait to Be King, shadow-reading in the Stampede, and a cool head in the Be Prepared lava caves. The Lion King rewards players who notice the small stuff: health bugs, smart checkpoints, safe pockets, and the right tempo in the Scar duel. The rest is your roar and your rhythm—and Pride Rock only welcomes those who reach the summit composed.